Dom force mods steam11/21/2023 Fixed weapon circling not working under random circustances Made more keys remappable (namely the Function Keys) ![]() the frame rate is now indepedent from DOOM 3īut enabling Interpolation (FPSI) you can edit DOOM 3's framerate as Classic DOOM's Refresh rate Fixed issue with loading an empty EXPINFO (DOOM 2 Game boot crash bug) Add Classic DOOM Freelook limiter (cl_freelookclamp defaut 5) Add option in the controls to toogle centered classic weapon view on DOOM 3 Fixed Player model Field of view Lighting By default Soft shadows and HDR will be disabled Moved d3le player definition to another resource folder in order zBFA to not break compatibility with DOOM 3 (2019) Fix some translation errors (in english, used Google Translate for the other languages) Make the game to exit instantly if it is closed during the intro Fixed issue when switching between default and alternative controller configuration Further improvments over fullscreen mode Fighting the "good" fight againist the pleage known as profile.bin ![]() Add self drawn flashlight icon for PDA & HUD Fixed issue while changing HDR on the in game menu Like in MP now in SP the game will enforce the script FPS to the current framerate the game is running on Fixed issue with PDA Inventory when having all the weapons Fixed issue with SWF Ui's dynamic updates on interactions Add console messages when trying to use cheat codes that are for the wrong game Fixed spelling mistakes on the Master Levels ending messages Overhaul and further stabilize framerate interpolation Set images on Open Platform rich precense (the API must provide them) Replace ADPCM to PCM converter for OpenAL-soft with OpenAL-soft's built-in support Include OpenAL also on the SDK (fix stability issues) Fixed DOOM 3 Next/Previous Weapon Key binding Improve Classic Weapon View for shotgun and double barrel shotgun Add "rich_precense" on EXPINFO in order to show custom rich precense prefix Add new CVar cl_expMenu, that allows DOOM 2 to open on a desired expansion menu Add support for custom code pointer on Classic DOOM through the SDK (game.dll) When the game pause, pause also demo playback Remove embedded shaders (use the shaders from base/renderprogs) Fix issue with missing textures on DOOM 3 (2019) Fixed various issues related to the sRGB to RGB conversion (using code from RBDOOM) Add Option to the Advance Settings in order to enable/disable the damage motion (replaced Adaptive Tonemapping HDR) Add Japanese PS3 layout configuration (and switch) for the menus Improve even further the classic weapon view Allow to set brightness in lower than 1 from the Settings Extend Vertex Cache and Save File maximum size for better mod support (Warning: It will break previous save files) lang files in the credits folder, and include some DOOM 3 (2019) credits ![]() Silence haptic feedback on Demo playbacks Add support for JPN PS Controller layout on and added select and back messages for the menu with a controller In DOOM 2 (& Expansions) after the end game cast, show the game's Credits and if the player interact again restart the cast Also added the option to re-enable the aim assist if freelook is active. Disable aim assit when freelook is active. The glyphs will be shown only on the menu and they support both Xbox and Playstation layouts When using Aspect Ratio Correction adjust automatically and the FOV (using parts of Crispy Doom source code) Allow to change the game title with DEHACKED (old Strings ONLY) When using the Classic Version, show on the console the name of the classic game with the engine version WARNING: The game dll support is nearly complete but Go into /base whereever doom 3 is installed and make a notepad doc.This Modded executable for DOOM 3 BFG Edition which unlock features and slightly improves the classic DOOM engine inside DOOM 3 BFG. but if you want to do it i'll list how to below. +disconnect +set com_allowconsole 1 +set r_mode -1 +set r_customWidth 1920 +set r_customHeight 1080 +set r_aspectratio 1Īn alternative (and harder) way is to create a CFG file and load it ingame. Place the code below into steam's launch options and if you change it it'll just reset when you boot the game up (even if read only is ticked) thankfully someone found a fix ![]() DOOM 3 cannot be ran in 1280x720 or higher.
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